Thursday, 6 October 2016

Media Language - Mrs Mallet

Camera Shots
·        Extreme Long Shot (ELS)
Wide view of complete setting.

·        Long Shot (LS)
Closer than extreme.
Shows complete scene.
Human figure visible.

·       Medium Long Shot (MLS)
Human in detail.
Almost full body.
Dialogue/Action.

·       Medium/Mid  Shot (MS)
Not close, not far.
Waist to above head.
Gesture/expression clearly visible.
Dialogue/Limited action.

·       Medium Close up (MCU)
Moderately Close
Human head and shoulders with room above head.

·       Close Up (CU)
Detail.
Face of person.

·       Extreme Close Up (ECU)
Detail.
Magnifying.
Mystery which is effective.

Camera Angles
·       High Angle
Object from above, looking down.
Create sense of scale.
Object small/vulnerable.

·       Low Angle
Opposite of above.
Look upwards towards subject.
Importance/Foreboding.

·       Eye Level
As if we're there as a spectator as camera represents audiences view.

·        Point of View
Camera is used as if it is the eye of one of the characters.
What the character sees.

·       Crane
Camera attached to crane.
Shows scene above.
Creates sense of scale.
Provides lots of information.

·       Dutch
Camera tilted to one side so horizon is on an angle.
Disorientating effect.
Unsettling for audience.

Editing
·       The Fade
The old image slowly blurs out to a newer one.

·       The Dissolve
Bringing a new shot into focus as the old one disappears.

·        The Wipe
One shot replaces another by travelling from one side of the frame to another or with a special shape.

·        Straight Cut
Creates a natural movement between shots and in many ways emulates the audiences own eye movements.

Lighting
·       Coloured Lighting
Gives particular effect to scene.

·       Diegetic Lighting
Lighting that appears to emanate from a source within the scene.

·       Location of Light Source
Positioning of light source creates dramatic effect.
·         
      Key Light
Hardest and Brightest light.
Focused on side of main object.
Main source of illumination.

·       Fill Light
Softer, more diffuse light.
Placed slightly on other side of main subject at same angle as key light.
Light fills in shadows cast by key light.

·       Backlight
Placed behind subject.
Works to separate subject from background.
Usually hard lights.
Create outline around subject.

Sound
·       On Screen Sound
Diegetic sounds that come from objects observable within the frame.

·       Off Screen Sound
Diegetic sounds that come from objects not seen within the frame.

·        Synchronous Sound
Sound/Music which matches the kind of action on the screen.

·        Asynchronous Sound
Sound/Music which does not match the kind of action on screen.

Special Effects
·       Green/Blue Screen
Technology used to superimpose images onto another and can be used to place a character into a location.

Computer Generated Imagery (CGI)
·       Creation of futuristic locations in science fiction.
·       Expensive technology used in higher budget TV with longer production times.

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