Camera Shots
· Extreme
Long Shot (ELS)
Wide view of complete setting.
· Long Shot
(LS)
Closer than extreme.
Shows complete scene.
Human figure visible.
· Medium
Long Shot (MLS)
Human in detail.
Almost full body.
Dialogue/Action.
· Medium/Mid
Shot (MS)
Not close, not far.
Waist to above head.
Gesture/expression clearly visible.
Dialogue/Limited action.
· Medium
Close up (MCU)
Moderately Close
Human head and shoulders with room above
head.
· Close Up
(CU)
Detail.
Face of person.
· Extreme
Close Up (ECU)
Detail.
Magnifying.
Mystery which is effective.
Camera Angles
· High
Angle
Object from above, looking down.
Create sense of scale.
Object small/vulnerable.
· Low Angle
Opposite of above.
Look upwards towards subject.
Importance/Foreboding.
· Eye Level
As if we're there as a spectator as camera
represents audiences view.
· Point of
View
Camera is used as if it is the eye of one
of the characters.
What the character sees.
· Crane
Camera attached to crane.
Shows scene above.
Creates sense of scale.
Provides lots of information.
· Dutch
Camera tilted to one side so horizon is on
an angle.
Disorientating effect.
Unsettling for audience.
Editing
· The Fade
The old image slowly blurs out to a newer
one.
· The Dissolve
Bringing a new shot into focus as the old
one disappears.
· The Wipe
One shot replaces another by travelling from
one side of the frame to another or with a special shape.
· Straight
Cut
Creates a natural movement between shots and in
many ways emulates the audiences own eye movements.
Lighting
· Coloured Lighting
Gives
particular effect to scene.
· Diegetic Lighting
Lighting
that appears to emanate from a source within the scene.
· Location of Light Source
Positioning
of light source creates dramatic effect.
·
Key Light
Hardest
and Brightest light.
Focused
on side of main object.
Main
source of illumination.
· Fill Light
Softer,
more diffuse light.
Placed
slightly on other side of main subject at same angle as key light.
Light
fills in shadows cast by key light.
· Backlight
Placed
behind subject.
Works
to separate subject from background.
Usually
hard lights.
Create
outline around subject.
Sound
· On Screen Sound
Diegetic
sounds that come from objects observable within the frame.
· Off Screen Sound
Diegetic
sounds that come from objects not seen within the frame.
· Synchronous Sound
Sound/Music
which matches the kind of action on the screen.
· Asynchronous Sound
Sound/Music
which does not match the kind of action on screen.
Special
Effects
· Green/Blue Screen
Technology
used to superimpose images onto another and can be used to place a character
into a location.
Computer
Generated Imagery (CGI)
· Creation
of futuristic locations in science fiction.
· Expensive
technology used in higher budget TV with longer production times.
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